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Controls

Contains functions for customizing camera/control schemes.

info

This module can only be used in Entity scripts.

Functions

setControlScheme(target, controlScheme, resetRotation)

Sets the control scheme (camera and controls).

Parameters

  • target Either the target Player, client ID of the target player, or Players.All to target all players.
  • controlScheme The ControlScheme to set.
  • resetRotation A boolean that determines whether the camera rotation should be reset (optional).

Example

Change the camera and control scheme to "fixed shooter".

function onStart()
Controls.setControlScheme(Players.All, ControlScheme.ShooterFixed)
end

setPlayerControls(target, enablePlayerControls)

Enables or disables player controls like movement/weapons.

Parameters

  • target Either the target Player, client ID of the target player, or Players.All to target all players.
  • enablePlayerControls A boolean that enables or disables player controls.

Example

Disable player controls.

function onStart()
Controls.setPlayerControls(Players.All, false)
end

setCameraControls(target, enableCameraControls)

Enables or disables control of the camera.

Parameters

  • target Either the target Player, client ID of the target player, or Players.All to target all players.
  • enableCameraControls A boolean that enables or disables camera controls.

Example

Disable camera controls.

function onStart()
Controls.setCameraControls(Players.All, false)
end

setJumpControls(target, enableJumpControls)

Enables or disables jump control.

Parameters

  • target Either the target Player, client ID of the target player, or Players.All to target all players.
  • enableJumpControls A boolean that enables or disables jump controls.

Example

Disable jump controls.

function onStart()
Controls.setJumpControls(Players.All, false)
end

setGlideControls(target, enableGlideControls)

Enables or disables glide control.

Parameters

  • target Either the target Player, client ID of the target player, or Players.All to target all players.
  • enableGlideControls A boolean that enables or disables glide controls.

Example

Disable glide controls.

function onStart()
Controls.setGlideControls(Players.All, false)
end

setCameraPosition(target, position)

Sets the position of the camera.

Parameters

  • target Either the target Player, client ID of the target player, or Players.All to target all players.
  • position A Vector3 of the position to move the camera.

Example

Set up a top-down view of the world.

function onStart()
Controls.setCameraPosition(Players.All, {0,30,0})
Controls.setCameraLookAt(Players.All, {0,-1,0})
end

setCameraLookAt(target, position)

Rotates the camera to look at the specified position.

Parameters

  • target Either the target Player, client ID of the target player, or Players.All to target all players.
  • position A Vector3 of the position to rotate the camera to look at.

Example

Set up a side view of the world.

function onStart()
Controls.setCameraPosition(Players.All, {30,0,0})
Controls.setCameraLookAt(Players.All, {-10,0,0})
end

setCameraFollow(target, subject)

Sets the current camera to follow another player.

Parameters

  • target Either the target Player, client ID of the target player, or Players.All to target all players.
  • subject Entity or Player to follow.

Example

Follow the last player that joins the world.

function onPlayerJoin(player)
Controls.setCameraFollow(Players.All, player)
end

setCameraAxis(target, axis)

Rotates the camera around the player.

Parameters

  • target Either the target Player, client ID of the target player, or Players.All to target all players.
  • axis A Vector2 where X is between 0 and 360 degrees, and Y is between 0 and 1.

setCameraZoom(target, zoom)

Zooms the camera.

Parameters

  • target Either the target Player, client ID of the target player, or Players.All to target all players.
  • zoom How far the camera is to the player.
    • Min: 0
    • Max: 1

Example

Zoom in the camera.

function onStart()
Controls.setCameraZoom(Players.All, 0)
end

setCameraLockOn(target, subject)

Parameters

  • target Either the target Player, client ID of the target player, or Players.All to target all players.
  • subject Entity or Player to follow.

isDesktopLayout(target)

Returns true if using desktop layout.

Parameters

  • target Either the target Player, or client ID of the target player.

Returns

A boolean.

Example

Show a different text if is using desktop layout.

function onPlayerJoin(clientId)
if Controls.isDesktopLayout(clientId) then
Hud.console.write("Use keyboard and mouse to move!")
else
Hud.console.write("Use the on-screen buttons to move!")
end
end

getControlScheme(target)

Returns the control scheme value of the target player.

Parameters

  • target The target Player or client ID.

canControlCharacter(target)

Returns if the target player's character can be controlled.

Parameters

  • target The target Player or client ID.

canControlCamera(target)

Returns if the target player's camera can be controlled.

Parameters

  • target The target Player or client ID.

canJump(target)

Returns if the target player can jump.

Parameters

  • target The target Player or client ID.

canGlide(target)

Returns if the target player can use a glider.

Parameters

  • target The target Player or client ID.

canMount(target)

Returns if the target player can use a mount.

Parameters

  • target The target Player or client ID.

getCameraPosition(target)

Gets the view position assigned to the player's camera.

Parameters

  • target The target Player or client ID.

getCameraLookAt(target)

Gets the target look position assigned to the player's camera.

Parameters

  • target The target Player or client ID.

getCameraZoom(target)

Gets the zoom value assigned to the player's camera.

Parameters

  • target The target Player or client ID.

getCameraFollow(target)

Gets the id of the object the player's camera follows.

Parameters

  • target The target Player or client ID.

Enums

ControlScheme

  • Adventure value = 0
  • ShooterFixed value = 1
  • Overview value = 2
  • Fixed value = 3
  • Custom value = 4
  • ShooterFree value = 5
  • Dialogue value = 6
  • LockOn value = 7