PostProcess
Contains functions for customizing and controlling post-process effects.
This module can only be used in Entity scripts.
Functions
setBloom(target, threshold, intensity, scatter, tint, clamp)
Customizes the bloom effect.
Parameters
- target — Either the target Player, client ID of the target player, or
Players.All
to target all players. - threshold — A number to set level of brightness used to filter out pixels.
- Min: 0
- Max: 4
- intensity — A number to control the strength of the effect.
- Min: 0
- Max: 1000
- scatter — A number to set the bloom scatter, used to calculate distortion in the effect.
- Min: 0
- Max: 1
- tint — A Color to set a tint to apply to the effect.
- clamp — A number to control the amount of bloom.
- Min: 0
- Max: 10
Example
Set a red bloom effect.
function onStart()
PostProcess.setBloom(Players.All, 1, 10, 1, Color.red, 10)
end
resetBloom(target)
Resets the bloom effect to default value.
Parameters
- target — Either the target Player, client ID of the target player, or
Players.All
to target all players.
Example
Reset bloom after 2 seconds.
function onStart()
PostProcess.setBloom(Players.All, 1, 10, 1, Color.red, 10)
Task.wait(2)
PostProcess.resetBloom(Players.All)
end
setVignette(target, color, intensity, smoothness, rounded)
Customizes the vignette effect.
Parameters
- target — Either the target Player, client ID of the target player, or
Players.All
to target all players. - color — A Color to set a tint color to apply to the effect.
- intensity — A number to control the strength of the effect.
- Min: 0
- Max: 1
- smoothness — A number to set the smoothness of the vignette borders.
- Min: 0
- Max: 1
- rounded — A boolean that controls whether the vignette is perfectly round or dependent on the screen aspect-ratio.
Example
Apply a vignette effect.
function onStart()
PostProcess.setVignette(Players.All, {0,0,0}, 0.5, 0.5, true)
end
resetVignette(target)
Resets the vignette effect to default value.
Parameters
- target — Either the target Player, client ID of the target player, or
Players.All
to target all players.
Example
Apply a vignette effect, and reset after 2 seconds.
function onStart()
PostProcess.setVignette(Players.All, {0,0,0}, 0.5, 0.5, true)
Task.wait(2)
PostProcess.resetVignette(Players.All)
end
setColorAdjustments(target, contrast, colorFilter, hueShift, saturation)
Customizes the color adjustments effect.
Parameters
- target — Either the target Player, client ID of the target player, or
Players.All
to target all players. - contrast — A number to control the overall range of tonal values.
- Min: -100
- Max: 100
- colorFilter — A Color to set a tint to apply to the effect.
- hueShift — A number to shift the hue of all colors.
- Min: -180
- Max: 180
- saturation — A number to control the intensity of all colors.
- Min: -100
- Max: 100
Example
Change color adjustments. This will create a spooky looking world.
function onStart()
local grayColor = Color.new(180,180,180)
PostProcess.setColorAdjustments(Players.All, 0, grayColor, 0, -100)
end
resetColorAdjustments(target)
setChromaticAberration(target, intensity)
Customizes the chromatic aberration effect.
Parameters
- target — Either the target Player, client ID of the target player, or
Players.All
to target all players. - intensity — A number to set the strength of the effect.
- Min: 0
- Max: 1
Example
Apply the chromatic aberration effect.
function onStart()
PostProcess.setChromaticAberration(Players.All, 1)
end
resetChromaticAberration(target)
Resets the chromatic aberration effect to default value.
Parameters
- target — Either the target Player, client ID of the target player, or
Players.All
to target all players.
Example
Reset the chromatic aberration effect after 2 seconds.
function onStart()
PostProcess.setChromaticAberration(Players.All, 1)
Task.wait(2)
PostProcess.resetChromaticAberration(Players.All)
end
setLensDistortion(target, intensity, xMultiplier, yMultiplier, center, scale)
Customizes the lens distortion effect.
Parameters
- target — Either the target Player, client ID of the target player, or
Players.All
to target all players. - intensity — A number to set the strength of the effect.
- Min: -1
- Max: 1
- xMultiplier — A number to control the intensity multiplier on the X axis. Set to 0 to disable distortion on this axis.
- Min: 0
- Max: 1
- yMultiplier — A number to control the intensity multiplier on the Y axis. Set to 0 to disable distortion on this axis.
- Min: 0
- Max: 1
- center — A Vector2 to control the center point of the distortion effect.
- scale — A number to control the scale of the distortion effect.
- Min: 0
- Max: 5
Example
Apply a distortion effect.
function onStart()
PostProcess.setLensDistortion(Players.All, 0.2, 1, 1, Vector2.new(0,0), 2)
end
resetLensDistortion(target)
Resets the lens distortion effect to default value.
Parameters
- target — Either the target Player, client ID of the target player, or
Players.All
to target all players.
Example
Reset a distortion effect after 2 seconds.
function onStart()
PostProcess.setLensDistortion(Players.All, 0.2, 1, 1, Vector2.new(0,0), 2)
Task.wait(2)
PostProcess.resetLensDistortion(Players.All)
end
setFilmGrain(target, filmGrainType, intensity, response)
Customizes the film grain effect.
Parameters
- target — Either the target Player, client ID of the target player, or
Players.All
to target all players. - filmGrainType — Sets the type of FilmGrainLookup used in the effect.
- intensity — A number to set the strength of the effect.
- Min: 0
- Max: 1
- response — A number to set control the noisiness of the effect.
- Min: 0
- Max: 1
Example
Apply the film grain to all players.
function onStart()
PostProcess.setFilmGrain(Players.All, FilmGrainLookup.Thin1, 1, 0)
end
resetFilmGrain(target)
Resets the film grain effect to default value.
Parameters
- target — Either the target Player, client ID of the target player, or
Players.All
to target all players.
Example
Reset film grain after 2 seconds.
function onStart()
PostProcess.setFilmGrain(Players.All, FilmGrainLookup.Thin1, 1, 0)
Task.wait(2)
PostProcess.resetFilmGrain(Players.All)
end
Enums
FilmGrainLookup
- Thin1 — value = 0
- Thin2 — value = 1
- Medium1 — value = 2
- Medium2 — value = 3
- Medium3 — value = 4
- Medium4 — value = 5
- Medium5 — value = 6
- Medium6 — value = 7
- Large01 — value = 8
- Large02 — value = 9
- Custom — value = 10