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Core

Contains many useful types and enumerations.

info

This module can only be used in Entity scripts.

Enums​

AsyncMode​

  • Wait — value = 0
  • Continue — value = 1

Bearing​

  • North — value = 0
  • East — value = 1
  • South — value = 2
  • West — value = 3

ObstacleType​

  • Empty — value = 0
  • Unknown — value = 1
  • Wall — value = 2
  • Player — value = 3
  • Cliff — value = 4
  • Crate — value = 5
  • Robot — value = 6
  • Trigger — value = 7
  • Decor — value = 8
  • Ball — value = 9
  • NPC — value = 10
  • Crystal — value = 11
  • Gem — value = 12
  • Animal — value = 13

ForceMode​

  • Force — value = 0
  • Impulse — value = 1
  • VelocityChange — value = 2
  • Acceleration — value = 5

CategoryType​

  • Land — value = 0
  • Walls — value = 1
  • Robots — value = 2
  • Sensors — value = 3
  • Explosives — value = 4
  • Zones — value = 5
  • Decor — value = 6
  • NPCs — value = 7
  • Toys — value = 8
  • Collectables — value = 9
  • Crates — value = 10
  • Animals — value = 11
  • Shapes — value = 12
  • Vehicles — value = 13
  • Structures — value = 16
  • Platforms — value = 17

SensorType​

  • Proximity — value = 0
  • Box — value = 1
  • Sphere — value = 2