Core
Contains many useful types and enumerations.
info
This module can only be used in Entity scripts.
Enums
AsyncMode
- Wait — value = 0
- Continue — value = 1
Bearing
- North — value = 0
- East — value = 1
- South — value = 2
- West — value = 3
ObstacleType
- Empty — value = 0
- Unknown — value = 1
- Wall — value = 2
- Player — value = 3
- Cliff — value = 4
- Crate — value = 5
- Robot — value = 6
- Trigger — value = 7
- Decor — value = 8
- Ball — value = 9
- NPC — value = 10
- Crystal — value = 11
- Gem — value = 12
- Animal — value = 13
ForceMode
- Force — value = 0
- Impulse — value = 1
- VelocityChange — value = 2
- Acceleration — value = 5
CategoryType
- Land — value = 0
- Walls — value = 1
- Robots — value = 2
- Sensors — value = 3
- Explosives — value = 4
- Zones — value = 5
- Decor — value = 6
- NPCs — value = 7
- Toys — value = 8
- Collectables — value = 9
- Crates — value = 10
- Animals — value = 11
- Shapes — value = 12
- Vehicles — value = 13
- Structures — value = 16
- Platforms — value = 17
SensorType
- Proximity — value = 0
- Box — value = 1
- Sphere — value = 2